Project Red
A downloadable game
Prototype has completely authoritative movement on the server, client side prediction, and lag compensation.
- To start hit the client button.
- Look if there are any rooms.
- If there are no rooms. I'm not testing right now.
- If there is a room join! I'm testing!
Resources I used to make this.
Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
Status | Prototype |
Author | averagebrownie |
Genre | Action |
Made with | Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer, Ad-hoc networked multiplayer |
Download
Download
Builds.rar 18 MB